Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
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RE[7]: Good article
by henderson101 on Sat 19th Jan 2013 21:36 UTC in reply to "RE[6]: Good article"
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Because ? is an operator, not a key word and it doesn't really work in the same way - at least in c#. Plus in Pascal one can have as many segments in the statement as one likes:

if (x = y) then begin do1(); do3(); end else if (x = a) then do2() else begin do4(); end; //3 blocks

if (x = y) then begin do1(); do3(); end else if (x = a) then do2() else begin do4(); if (y = x) then begin do5(); do6(); end else do7(); end; //a 2 block embedded in a 3 block

Obviously, no one would format the code that way - it's just an example.

You can't really implement that using ? without a lot of unreadable complexity.

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