Linked by Thom Holwerda on Sun 20th Jan 2013 23:42 UTC
Graphics, User Interfaces Ever since I bought my HTC HD7 way back in October 2010, I have been hooked on Windows Phone. Without even being able to test-drive the new operating system (The Netherlands didn't get Windows Phone 7 until a year later), I imported the HD7 from the US - the minimalist, stark, clean, flat, and textual interface spoke to me, and I just knew I would like it. And like it, I did.
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Thoughtful and balanced
by Nelson on Mon 21st Jan 2013 04:14 UTC
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Nicely done.

My problem with the overuse of textures is that they make your app lack future proofing for varying resolutions. Your texture may look nice on your 800x480 screen, but bump it up to a higher resolution for example and you'll get a lot of fuzziness.

The solution to this on iOS have been these insane high resolution textures which make apps almost comically large in size.

Its a shame because a digital interface on a retina display (buzzword overload) would look absolutely phenomenal.

I don't think pure digital is here to stay, and we'll find a nice equilibrium in the future. I think Holo has it about right in terms of balance and visual identity, but the way they use Holo in Android, to me isn't as thoughtful as it could be.

A Holo based UI which eschewed the grid of icons and stopped trying to be like iOS would be pretty compelling. Something like how Jolla uses edge gestures in Sailfish and still maintains some semblance of a digital look.

On the flip side, Metro is a significant design hurdle for developers. Its a lot easier to design a good looking app in iOS or Android. Metro takes a lot of thought. Text plays a huge role. Visual structure is defined by the text, so font faces, sizes, and decorations are especially important.

For the sole developer that's a problem. Using Metro to its maximum potential requires you sometimes to rethink how you'd traditionally design an app.

Also while with skeumorphic displays you can add "flare" to your otherwise identical looking app by using textures, using Metro it is much easier to have every app look like this big black void with white text.

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