Linked by Thom Holwerda on Mon 21st Jan 2013 21:17 UTC
Windows The Verge has a learned a few interesting things about Google deprecating EAS and how this will affect Windows Phone users. As it turns out, Google informed Microsoft it was planning to remove EAS in the summer of last year, but without giving a firm date. Microsoft has been trying to get a six-month extension from Google, but so far with no luck. In the meantime, Microsoft is also working on adding CardDAV and CalDAV support to Windows Phone - so yay open standards.
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RE[2]: worst case for MS
by JAlexoid on Tue 22nd Jan 2013 08:12 UTC in reply to "RE: worst case for MS"
JAlexoid
Member since:
2009-05-19

Xbox supports DirectX and there are a lot of big name games written using DirectX. Yes, I understand some of these (more so than maybe on the PC) are also running on OpenGL, but it is often an afterthought. In my experience, I've seen a lot more low quality ports to the PS3 rather than the other way around.

XBox does do D3D, but low level API(the one that is used by most, now) is not D3D. PS3 and Wii titles also don't end up using OpenGL ES. Thing is, the low level API is very OpenGL'ish.

Also, don't overestimate D3D. There are not critical differences.

PS: DX is more than D3D.

I have not taken a hard enough look at iOS, Android, and other platforms that use OpenGL to know if there is enough there to tip the scales.


It's exactly the point here. Mobile space is the future and OpenGL ES is the king there. Hell, Unity Tech has yet to release their engine for WP8.(Even though they support DX11 in Unity4)

I can't underestimate how much good for graphics API standards DX has done, but open standards are taking over.

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