Linked by Thom Holwerda on Mon 21st Jan 2013 21:17 UTC
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Member since:
2009-05-19
XBox does do D3D, but low level API(the one that is used by most, now) is not D3D. PS3 and Wii titles also don't end up using OpenGL ES. Thing is, the low level API is very OpenGL'ish.
Also, don't overestimate D3D. There are not critical differences.
PS: DX is more than D3D.
It's exactly the point here. Mobile space is the future and OpenGL ES is the king there. Hell, Unity Tech has yet to release their engine for WP8.(Even though they support DX11 in Unity4)
I can't underestimate how much good for graphics API standards DX has done, but open standards are taking over.