Linked by Thom Holwerda on Mon 21st Jan 2013 21:17 UTC
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Member since:
2012-10-25
XBox 360 GPU is way better than the PS3 one. The PS3 can make for it because of the clever tricks the system allows (when going down to the metal) and because of the extra CPU muscle.
Direct X implementation in the XBox360 is quite close to the metal as well. As it has some "extras". It is also easier to optimize code written for a specific implementation of a given API.
BTW, it is a well known fact that in Windows-land drivers get adapted to the "important" games, even going to the point to detect the game that is being run and use for it a driver tuned for that game (maybe even hardcoding "optimizations" that work in that game but couldn't go to a generic driver as they deviate from the API behavior).