Linked by Thom Holwerda on Tue 22nd Jan 2013 21:28 UTC, submitted by lemur2
Linux "If you consider NetApplications' data set, then Linux owns only about 1 percent of the desktop OS market and Windows has almost 92 percent. But if you consider all computing platforms, including mobile, than Windows has only 20 percent and Linux has 42 percent - and that would be in the form of Google's Android alone." No more or less legitimate than claiming Windows owns 92% of the market. It's all a matter of perspective.
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RE[3]: Amazing
by lemur2 on Wed 23rd Jan 2013 04:50 UTC in reply to "RE[2]: Amazing"
lemur2
Member since:
2007-02-17

"
Ok... How about "Linux has 80%+ global marketshare in mobile". Is that moving the goalposts or fudging numbers? Would Linux fans pointing out that Windows Phone or iPhone will go nowhere in mobile be fair to you?


Except it is a meaningless statistic.

You can't take an app that runs on Ubuntu / Red Hat, etc. and run it on Android, but they are using the same kernel (even that isn't 100% true, Android's Linux based kernel is derived from stock Linux but it is heavily modified).

Just as you can't take an app that runs on iOS and run it on OS X but they are using the same kernel.
"

Actually, you can make apps that are OS independent. Doing this with Qt/QML/Qtquick as a basis is exactly what they are trying to achieve with this initiative:

http://mobile.slashdot.org/story/13/01/10/1513251/plasma-active-sai...

Jolla's Sailfish, Canonical's recently announced Ubuntu Phone, and KDE's Plasma Active environments are all using Qt5's QML for interface design. Unfortunately, the set of UI components provided by each, although similar, are incompatible with the others. After a chat on IRC between developers of all three platforms, they've decided to discuss the reasons behind each implementation, in the hopes that they can work toward a common architecture.

http://aseigo.blogspot.com.au/2013/01/qml-component-apis-to-come-to...

If they manage to achieve this "holy grail" of a common architecture, the same QML code will work on all platforms.

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