Linked by boldingd on Tue 29th Jan 2013 23:12 UTC
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Member since:
2010-01-21
Which begs the question... how does the FOSS crowd suppose that game developers can be profitable releasing source code for their games? Well, if the games are as much of a pain in the ass to get running under Linux as it sounds, I guess they could charge for support
I'm feel almost as strongly about keeping an open-source system as Stallman but I'm also pragmatic enough to make an exception for games because I recognize that games fall squarely in the area current open-source development models and communities are weakest at.
(There's still a lot of work to be done to enable and encourage participants who artistic without also being technically-skilled, Game engines are significantly harder to architect such that you can incrementally improve them over the course of a decade, etc.)