Linked by boldingd on Tue 29th Jan 2013 23:12 UTC
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Member since:
2010-03-08
Which begs the question... how does the FOSS crowd suppose that game developers can be profitable releasing source code for their games? Well, if the games are as much of a pain in the ass to get running under Linux as it sounds, I guess they could charge for support
I was recently working on an OSS license project whose terms were basically "you do whatever you want the source at home and with other licensees, but if you start to spread it around without following our redistribution conditions, our lawyer pack can sue the hell out of you".
The redistribution conditions were initially set to "you must redistribute the source along with derivatives you publish", and then individual projects could add or remove extra terms as long as they do not contradict this basic principle. Point was to decouple the core open-source principle that users should have access to the source of the software they legally acquired, from software distribution conditions themselves, so as to allow for commercial software development.
Discussions with the OSI to have it lawyer-approved had come to a stall though, I'd have to start working on that again one of these days...
Edited 2013-01-30 06:36 UTC