Linked by Thom Holwerda on Wed 30th Jan 2013 00:31 UTC
Games "EVE Online's complicated inter-corporate politics are often held together by fragile diplomatic treaties and economic agreements. So fragile, in fact, that a single misclick can lead to a fracas that quickly snowballs into all-out warfare. That's what happened to two of the spacefaring sandbox MMO's largest player alliances in the Battle of Asakai, a massive fleet vs. fleet onslaught involving 3,000 players piloting ships ranging from small interceptors to gargantuan capital ships. Straight from the wreckage-strewn outcome of the battle, we're breaking down the basics of what happened for everyone to truly fathom one of the biggest engagements in the game's history." The costs of this battle in in-game currency is, so far, 700 billion. While MMO's don't float my boat, I have to say that this is still pretty awesome. Penny Arcade looks at the technical details server-side, and what a battle like this does to the game's backend infrastructure.
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Comment by BeamishBoy
by BeamishBoy on Wed 30th Jan 2013 23:10 UTC
BeamishBoy
Member since:
2010-10-27

As far as I can tell from reading this and other articles, the size of the battle was impressive only because the back end of EVE Online is written in Stackless Python. Using Stackless for something like this is rather like conducting the Berlin Philharmonic through Tristan using Morse Code. From your base on the moon.

A combination of Java/Scala and Akka could have handled this without breaking a sweat.

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