Linked by Thom Holwerda on Wed 30th Jan 2013 00:31 UTC
Games "EVE Online's complicated inter-corporate politics are often held together by fragile diplomatic treaties and economic agreements. So fragile, in fact, that a single misclick can lead to a fracas that quickly snowballs into all-out warfare. That's what happened to two of the spacefaring sandbox MMO's largest player alliances in the Battle of Asakai, a massive fleet vs. fleet onslaught involving 3,000 players piloting ships ranging from small interceptors to gargantuan capital ships. Straight from the wreckage-strewn outcome of the battle, we're breaking down the basics of what happened for everyone to truly fathom one of the biggest engagements in the game's history." The costs of this battle in in-game currency is, so far, 700 billion. While MMO's don't float my boat, I have to say that this is still pretty awesome. Penny Arcade looks at the technical details server-side, and what a battle like this does to the game's backend infrastructure.
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RE[2]: Comment by BeamishBoy
by BeamishBoy on Thu 31st Jan 2013 03:34 UTC in reply to "RE: Comment by BeamishBoy"
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Python expresses complexity clearly.

Java/Scala/Akka clearly express complexity.

Your way might end up faster, but I doubt it would be very nice to look upon...

I disagree. I dearly love Python since it's the first language that I ever felt truly competent with. But experience has taught me that approaching concurrency using multiple threads and shared state - even microthreads a la Stackless Python - is a very messy business. Actor models, in my opinion, are far cleaner conceptually and scale much better. Hence my preference for Scala over Python in this instance.

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