Linked by Thom Holwerda on Tue 12th Feb 2013 22:52 UTC
Graphics, User Interfaces "If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs. flat design." Good overview of the subject from Sacha Greif. This is a very important point: "But where the main victim of realism is merely good taste, taking minimalism too far can have serious consequences on usability. Users have come to rely on a lot of subtle clues to make their way through an interface: buttons have slight gradients and rounded corners, form fields have a soft inner shadow, and navigation bars 'float' over the rest of the content. Remove all these clues, and you end up with a flat world where every element is suddenly placed at the same level, potentially leading to confusion: Is this a button, or simply a banner? Will anything happen if I tap this?"
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Visual clues
by wocowboy on Wed 13th Feb 2013 12:04 UTC
wocowboy
Member since:
2006-06-01

For all the moaning an whining about skeumorphism, my own opinion meshes with the comments above, that despite all the tacky leather, etc, sometimes there must be visual clues to make using an application easier. I don't want to spend an hour poking my finger around on a screen trying to figure out what is actually clickable and what effect it has, when a slight visual clue might do the job and make the learning curve of an app much easier. With a lot of "Metro" apps and "flat" apps, there are no such clues, and that's not good. Balance in everything.

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