Linked by Thom Holwerda on Tue 12th Feb 2013 22:52 UTC
Graphics, User Interfaces "If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs. flat design." Good overview of the subject from Sacha Greif. This is a very important point: "But where the main victim of realism is merely good taste, taking minimalism too far can have serious consequences on usability. Users have come to rely on a lot of subtle clues to make their way through an interface: buttons have slight gradients and rounded corners, form fields have a soft inner shadow, and navigation bars 'float' over the rest of the content. Remove all these clues, and you end up with a flat world where every element is suddenly placed at the same level, potentially leading to confusion: Is this a button, or simply a banner? Will anything happen if I tap this?"
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Isn't the definition of skeumorphism specifically "Adding design elements that have no purpose except to look like something else" - like the modillions in classic greek architecture that are meant to look like the ends of wooden beams, but are completely superficial in a stone temple? (In other words, a design variant of what biology would call a vestigial element).

Abstracted down to the basics, a checkbox is just a way to say "you can make a selection here" and "you have selected this" - and nothing about that is vestigial; you need both parts, and they can't be made much simpler than a box and a mark. The form itself is inspired by a paper variant, sure - but skeumorphism would be to add elements that only served a purpose on paper.

Edited 2013-02-14 11:34 UTC

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