Linked by Thom Holwerda on Fri 15th Feb 2013 10:40 UTC
General Development "Since I left my job at Amazon I have spent a lot of time reading great source code. Having exhausted the insanely good idSoftware pool, the next thing to read was one of the greatest game of all time: Duke Nukem 3D and the engine powering it named 'Build'. It turned out to be a difficult experience: The engine delivered great value and ranked high in terms of speed, stability and memory consumption but my enthousiasm met a source code controversial in terms of organization, best practices and comments/documentation. This reading session taught me a lot about code legacy and what helps a software live long." Hail to the king, baby.
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RE[3]: Code Review
by Bill Shooter of Bul on Fri 15th Feb 2013 15:38 UTC in reply to "RE[2]: Code Review"
Bill Shooter of Bul
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Yeah, I'd use structs too. High performance graphics code isn't my specialty so maybe in some scenarios its a bad idea, but I still have a hard time believing that the performance hit outweighs the utility of an organized data structure of some sort. I mean, if its really performance critical, use assembly.

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