Linked by Thom Holwerda on Fri 15th Feb 2013 10:40 UTC
General Development "Since I left my job at Amazon I have spent a lot of time reading great source code. Having exhausted the insanely good idSoftware pool, the next thing to read was one of the greatest game of all time: Duke Nukem 3D and the engine powering it named 'Build'. It turned out to be a difficult experience: The engine delivered great value and ranked high in terms of speed, stability and memory consumption but my enthousiasm met a source code controversial in terms of organization, best practices and comments/documentation. This reading session taught me a lot about code legacy and what helps a software live long." Hail to the king, baby.
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RE[10]: Code Review
by moondevil on Sat 16th Feb 2013 17:45 UTC in reply to "RE[9]: Code Review"
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Actually when I think about optimizing compilers, I am thinking about Portland Group, Intel and Codeplay compilers.

How is your experience with them?

I don't do any low level programming myself since around 2000, so in a way I am also curious how the reality is.

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