Linked by Thom Holwerda on Thu 21st Feb 2013 18:18 UTC, submitted by twitterfire
Games Late last night, Sony unveiled the PlayStation 4 - sort of. It's got a custom 8-core AMD x86-64 processor, 8GB of GDDR5 RAM, and a custom Radeon-based graphics chip. It's also got additional chips to offload specific tasks like video (de)compression (livestreaming is built-in!), and there's a large focus on streaming games, but most of it is "an ultimate goal" instead of a definitive feature. It won't play PS3 discs (but will eventually stream many PS3 games), and, while there's some weaselwording involved, second hand games are safe. The biggest surprise? The console itself wasn't shown because it's not done yet. No joke. No price, no release date (other than somewhere before the holidays).
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RE[2]: Not impressive
by Mike Pavone on Fri 22nd Feb 2013 00:46 UTC in reply to "RE: Not impressive"
Mike Pavone
Member since:
2006-06-26

As 8 core Jaguar core CPUs are not out yet to be benchmarked, you can't say you have a better CPU.


Jaguar is the successor to the Bobcat core found in Brazos APUs. This is AMD's competitor to Atom, it won't be a particularly high performance part. It's supposed to be a substantial improvement over Bobcat, but it's not meant to compete with more power hungry desktop cores.

As the next AMD graphic hardware isn't released yet, you can't say you have a better GPU.

Sony has stated that the GPU is capable of 1.84 TFLOPs which is a little more than a Radeon 7850 (1.76 TFLOPS). AMD isn't introducing a radically new micro-architecture with Sea Islands so I think it's fair to say one of the high end Soutern Islands GPUs (like the 7870 GHz Edition or higher) will easily outperform it.

And PS4's RAM is GDDR5. The best memory you can have is DDR3 which is much slower.

This is true, but it's also shared between the GPU and CPU whereas in a typical gaming PC the video card will have it's own dedicated pool of GDDR5. There are certainly advantages to a unified memory architecture. In particular, there are certain tasks that would be well suited to running on a GPU if it were not for the cost of shuffling data between main and video memory, but there are other tasks in which the greater aggregate bandwidth of a system with separate main and graphics memory wins out.

I'm not sure what the big deal is though. Apart from certain classes of problems for which the Cell was particularly well suited, the PS3 was not terribly impressive compared to PCs of the time.

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