Linked by Thom Holwerda on Mon 11th Mar 2013 14:46 UTC
Games "To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.
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iOS?
by tomz on Mon 11th Mar 2013 19:36 UTC
tomz
Member since:
2010-05-06

There is less bad DRM - the best is transparent.

On a product I'm working on is a subscription model, so I suggested using a public/private key signed timed token, so you would only have to be online every two weeks (or longer). Few would bother copying the token, yet it would allow offline access.

Most people don't complain about Apple, but they tend to be flexible with their fair-play, and buy once, run on all devices.

Google can be (easily) gamed if you really want privacy.

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