Linked by Thom Holwerda on Mon 11th Mar 2013 14:46 UTC
Games "To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.
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Whole industry that is inherently broken
by static666 on Tue 12th Mar 2013 10:01 UTC
static666
Member since:
2006-06-09

Edit: http://sc2013thedeception.blogspot.com/2012/08/tile-size-2-km-x-2-k... + no subways. Pretty much loses the case for me.

Imagine you're writing a game in 1993. Where it is to be distributed on floppies by mail with hardly any chance of most of your users ever getting any patch. You'd absolutely make sure to test everything extensively, iron out any bugs and do your best to produce a great game from the start.

Imagine you're writing a game in 2003. Internet is a household name, speeds are still low, but patching becomes an option. Now it's OK to release a game with some bugs, but doing so on release is still bad rep. Multi-player is booming, LAN is in every decent game.

Imagine you're writing a game in 2013. High-speed Internet is abundant. There's Steam and company. Release cycles are faster than you can say 'I think I farted.' Every game is released with tons of bugs, sometimes game-breaking. There are games so bad, they even release multi-gig texture patches. Useless social features are shoehorned everywhere, everything is DRM ridden, those pathetic micro transactions.

And now a new fad. Always-online requirement and even removing single-player game's logic to a server, so the game can be released asap with missing features (hello, Diablo 3) or simple implementations at release to be (possibly) rewritten later (and even sold as DLCs.)

Is it only me or has the game industry just stopped innovating altogether? Looks like a vicious circle of producing shitty games, losing revenue and pushing even harder to release more and more crap.

I miss the good old games. Absolutely love all the high-quality texture packs and user-made patches for classic games that have been made over the years.

Edited 2013-03-12 10:12 UTC

Reply Score: 2