
"To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch,
depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.
Member since:
2010-06-09
I do... because in doing so they're harming their honest, paying customers. Returning to the car metaphor, what we're seeing is not "needing a key to start your car". What we're seeing is "your car must communicate with us or it won't start, and since we've just discovered the AC, stereo, and ABS brakes create problems with that, we're going to disable those. Also, your car might occasionally fail to start or lock-up randomly."
Yeah, I get that, and I agree the "piracy helps" argument is a lame one. But your paying customers should not be complacent about you breaking their stuff to fight that.
No they won't. Ever. There's always going to be someone who figures out how to get around it. So rather than fight that and piss off all your existing customers as you sell them broken products, maybe your time is better spent proving your product is worth paying for.
Agreed.
You have a point there. You can put Steam in an 'offline' mode where it stores a local copy of your credentials, but you're right, it could be revoked when run online. But while I agree that DRM is vile in general, what makes this case extra heinous though is that given the option between loosening the DRM and harming their loyal, paying customers, they harmed their customers. And that to me is indefensible.