Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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RE[5]: The way to win
by kwan_e on Wed 13th Mar 2013 09:06 UTC in reply to "RE[4]: The way to win"
Member since:

"[q][q]How about beating the addiction for computer games or 24 hour stimulation?

I have only one question: why?
Because there is much more to life than nonstop gaming? [/q]

There may be more than that, but who is to say it's somehow better? [/q]

I have no problem with people playing computer games. It's when it gets into addiction territory that's the problem.

I'm NOT making a comparison to drug addiction, but there's certainly an analogue in it when someone suggests the course of action is to find anyway you can to play a game, rather than not play it and play another game.

Personally, I like to encourage people to be creators rather than consumers. SimCity is a bit of a grey area because you are a creator when you play it.

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