Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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RE: computing power
by Fergy on Wed 13th Mar 2013 11:22 UTC in reply to "computing power "
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Because, you know, personal computers today cant handle such immense calculations and everyone knows its much more efficient to do calculations only needed locally on a remote server.

You fail system design 101.

We have 4-8 core cpus with 16-32GB of memory. And most games use at most 2 cores. A few newer games are starting to use 3 cores. Now you are telling me that a simulation of a city smaller than Sim City 2,3,4 needs more than that extra 3Ghz core that is sitting idle? What would happen if 1 core of your pc is on a remote server? It would need that same GB/s that your local cpu uses. And this game won't run on an Atom. You know why don't you?

And you accuse other people of failing system design 101...

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