Linked by Thom Holwerda on Tue 12th Mar 2013 22:35 UTC
Games "In all the fuss and mess of the disastrous SimCity launch, one refrain has been repeated again and again. While legions may be begging for an offline mode, EA representatives have been abundantly clear that this simply isn't possible. Maxis' studio head, Lucy Bradshaw, has told both Polygon and Kotaku that they 'offload a significant amount of the calculations to our servers', and that it would take 'a significant amount of engineering work from our team to rewrite the game' for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort." This keeps getting worse and worse for EA. It's also clear that Maxis' own developers are not happy with EA's meddling.
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Back in business.
by westlake on Wed 13th Mar 2013 16:54 UTC
Member since:

The SimCity download edition is back and No. 2 in video game hardware and software sales at [11:50 AM ET Wed]

No 1 in PC simulation games.

In the end, it comes down to a single painful truth: EA has tremendous strength in genres where nerd rage is impotent.

The core demographic for TheSims is the same as that of the soap opera and telenovela and it doesn't read Rock, Paper, Shotgun.

The sports sim fan wants the game day experience as he see it on TV or at the stadium. Presentation is important. Teams, rules and rosters are important.

The old school dungeon crawl is well within the reach of any Indie developer.

The RPG with a deep serialized story and theatrical production values is something only the big boys can deliver.

The online component --- competitive or cooperative --- implies that the game is not forever.

What it is, is six months or more of entertainment for $60, retail list. It is not the end of the world if the servers are down the first week.

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