Linked by Thom Holwerda on Mon 11th Mar 2013 14:46 UTC
Games "To see anyone defending EA and Maxis for the state of SimCity, even were it in perfect working order on launch, depresses me to my core. This self-flagellation-as-skincare notion, where gamers loudly and proudly defend the destruction of their own rights as consumers, is an Orwellian perversity. That it might be considered in any way controversial to call them out on their crap, to point out that no, always-on DRM is not an advantage to anyone, is bewildering. It's a sign of just how far the gaming world has fallen into the rabbit hole of the publisher's burrowing." As usual, RPS hits the nail on the head so hard it shoots through the board.
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Imagine you're writing a game in 1993. Where it is to be distributed on floppies by mail with hardly any chance of most of your users ever getting any patch. You'd absolutely make sure to test everything extensively, iron out any bugs and do your best to produce a great game from the start.
Is it only me or has the game industry just stopped innovating altogether? Looks like a vicious circle of producing shitty games, losing revenue and pushing even harder to release more and more crap.
I miss the good old games. Absolutely love all the high-quality texture packs and user-made patches for classic games that have been made over the years.

It is mostly you. There was a lot of shitty games in the past; most of them not innovative - just clones of few successful ones; buggy as hell. Remember video game crash of 1983?

We simply remember the shitty ones less, that's one of the typical biases of our memory.

Edited 2013-03-15 18:12 UTC

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