Linked by Thom Holwerda on Thu 28th Mar 2013 01:42 UTC
3D News, GL, DirectX "Today, we are excited to unlock this technology for high-performance games, by teaming up with Epic Games. By leveraging this new JavaScript optimization technology, Mozilla has been able to bring Epic's Unreal Engine 3 to the Web. With this port, developers will soon be able to explore limitless possibilities when it comes to porting their popular gaming titles to the Web."
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Adobe already did this...
by henderson101 on Thu 28th Mar 2013 12:01 UTC
henderson101
Member since:
2006-05-30

The Flascc compiler was released late last year, this already included a port of the Unreal engine and Unity 3D as a target. The even ported SDL, and SDL Quake, to Flash using the compiler. I played with it (and submitted an article here, that never seems to have surfaced.) It is absolutely 100% rock solid and unfortunately probably a better overall technology than a Javascript/backend server solution.

Flascc is a straight up gcc front end with a Flash targeting back end, so almost all straight C code compiles and runs with a really small amount of work. It really is completely mind bendingly impressive. You do zero to your main body of code, the only real changes are to hook up the async callbacks to the Flash player to control the game loop and rendering.

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