Linked by Thom Holwerda on Tue 2nd Apr 2013 11:17 UTC
Games A lot of interesting stuff on the internals of one of the greatest games of all time: Pac-Man. First, recreating Pac-Man in a day. Second, a very detailed look at the artificial intelligence of each of the game's ghosts. As it turns out, each ghost had its own 'character' and approached Pac-Man in its own unique way. Third, the Pac-Man Dossier, the most detailed study of the game ever.
Permalink for comment 557317
To read all comments associated with this story, please click here.
Comment by MOS6510
by MOS6510 on Tue 2nd Apr 2013 12:32 UTC
MOS6510
Member since:
2011-05-12

Interesting to read they wanted to make Pac-Man appealing for not only men, but also women because I always thought they made Ms. Pac-Man for the girls.

My Pac-Man tactic used to be to track all ghosts at once and semi-blindly move Pac-Mac to the most open area until only a few dots remained and then I picked the right moment to get them. This tactic was so good I always quit out of boredom than actually being eaten by the ghosts.

I forgotten the exact title, but on the Commodore 64 (and perhaps Amiga) there was a semi-3D Pac-Man followup that was quite fun.

Edit: I remember now: Pac-Mania

http://en.wikipedia.org/wiki/Pac-Mania

Edited 2013-04-02 12:37 UTC

Reply Score: 3