Linked by Thom Holwerda on Tue 2nd Apr 2013 11:17 UTC
Games A lot of interesting stuff on the internals of one of the greatest games of all time: Pac-Man. First, recreating Pac-Man in a day. Second, a very detailed look at the artificial intelligence of each of the game's ghosts. As it turns out, each ghost had its own 'character' and approached Pac-Man in its own unique way. Third, the Pac-Man Dossier, the most detailed study of the game ever.
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Comment by MOS6510
by MOS6510 on Tue 2nd Apr 2013 12:32 UTC
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Interesting to read they wanted to make Pac-Man appealing for not only men, but also women because I always thought they made Ms. Pac-Man for the girls.

My Pac-Man tactic used to be to track all ghosts at once and semi-blindly move Pac-Mac to the most open area until only a few dots remained and then I picked the right moment to get them. This tactic was so good I always quit out of boredom than actually being eaten by the ghosts.

I forgotten the exact title, but on the Commodore 64 (and perhaps Amiga) there was a semi-3D Pac-Man followup that was quite fun.

Edit: I remember now: Pac-Mania

Edited 2013-04-02 12:37 UTC

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