Linked by Thom Holwerda on Tue 2nd Apr 2013 11:17 UTC
Games A lot of interesting stuff on the internals of one of the greatest games of all time: Pac-Man. First, recreating Pac-Man in a day. Second, a very detailed look at the artificial intelligence of each of the game's ghosts. As it turns out, each ghost had its own 'character' and approached Pac-Man in its own unique way. Third, the Pac-Man Dossier, the most detailed study of the game ever.
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RE: Been there...
by whartung on Tue 2nd Apr 2013 16:42 UTC in reply to "Been there..."
whartung
Member since:
2005-07-06

It too is open, more so than most FLOSS-tards are comfortable with since I just copyrighted, then went public domain since, as I keep saying if you're gonna give something away, **** sake just give it away!


It's a noble goal, but the simple fact is Public Domain is not a universal concept. What's PD here in the US may not be elsewhere. That's why it's better to use a liberal license, such as BSD or Apache 2, since those are about as Public Domain as you can get while still being under license. You can also consider the Creative Commons 0 (zero) license, which is actually applicable to software.

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