Linked by Thom Holwerda on Tue 2nd Apr 2013 17:35 UTC
PDAs, Cellphones, Wireless Ian G. Clifton: "Early on, iOS did a lot to push mobile devices forward and helped set bars in a lot of areas for other platforms to meet. Unfortunately, iOS has not changed much lately and in some ways hurts Android when used as the 'golden standard' due to its limitations. A lot of the harm isn't realized by consumers, but Android developers encounter it constantly when something has to be done 'the iOS way' or an Android feature is not even considered because iOS cannot do the same."
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There's a reason
by bowkota on Tue 2nd Apr 2013 18:17 UTC
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You can argue about which is easier to use or more polished, but at the end of the day, iOS does not have as many features as Android and that means it should not be used as the “golden standard” that all apps are targeted for. Take advantage of the features and capabilities of a given device

First, iOS has less features partly by choice. Adding on features without thinking about the repercussions is easy.

Second, these are two different platforms. You can easily build each app catered to each platform.

Developers however are on average more profitable on iOS and this is partly why the second point doesn't happen.

One thing the author is forgetting is that Android is highly fragmented and it takes a long time for users to move to the newer versions. Again, it's not profitable for developers to target a smaller portion of Android, when they're not as eager to spend money in the first place.

Nevertheless, some good points but the developers are mostly not at fault here.

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