Linked by Thom Holwerda on Fri 5th Apr 2013 10:47 UTC
Games More and more evidence is pointing towards the next Xbox requiring an always-on internet connection in order to play any games - i.e., once you lose your connection, you can't play any game at all. Three minutes after losing your connection, "your" game will suspend itself and stop playing. Microsoft's Adam Orth took to Twitter to defend this anti-consumer practice, but he did so in the most ungraceful of ways.
Permalink for comment 557788
To read all comments associated with this story, please click here.
The way of things
by oskeladden on Fri 5th Apr 2013 18:35 UTC
oskeladden
Member since:
2009-08-05

I'm not so sure this is about DRM or planned obsolescence - the Xbox is pretty much nailed down with DRM already, so this won't give Microsoft much beyond what they already have, and gamers tend to be very eager upgraders anyway. I can't see how the added revenue from this would be significant in the overall context of their revenues.

I might just be being a grumpy old-timer here ("Harumph. In MY day, young man..."), but to me this is just another manifestation of a broader shift in the approach to consumer IT. Things today seem to be a lot less about giving users choice and freedom to come up with their own way of doing things and then letting them keep doing things their own way. Instead, they're a lot more about coming up with shiny new use-paradigms which they then push as the ONE TRUE WAY(TM) to do things. Microsoft, EA, and other gaming companies have decided that always-online social gaming is the way of the future, so that's the paradigm their gaming devices are going to reflect. This is no different from Metro, or Gnome Shell, or zillions of other such things. The underlying attitude is that the company knows better than the user what's best, and users' interests are best served by the company pushing users down that path.

None of this is objectively good or bad - some folks will like it, others won't. At the end of the day, we live in a free market, thank G-d, so it'll ultimately be gamers who decide whether they like this paradigm or not, and there'll always be companies working to different paradigms.

Reply Score: 3