Linked by Thom Holwerda on Tue 23rd Apr 2013 14:18 UTC
Games "Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work." Telling - not just for the game journalism, but all of it. As a sidenote, you can always rely on Rock Paper Shotgun to bring the best gaming news. Under-appreciated gem of online news reporting.
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I also don't expect a business to overly care unless they are making money

Of course they don't. I don't expect them to do that, either. But as I said, they should.

Me and you have a very different ideas about "being screwed over". It not like they I dunno ... gave everybody a free game afterwards ... oh wait they did.

Imagine ordering a car, but instead of getting the car you ordered you get a moped. Then after complaining about it you're offered a choice of various accessories. Wouldn't you feel screwed over? Wouldn't you feel you didn't get what you ordered? Does offering something extra somehow make it all good?

If you feel so then fine. I don't feel that way.

If you don't like the possibility of paying for a turd when it comes to entertainment, it's probably best to wait until someone else has tried it out and I dunno listen to see if they thought it was any good ... or read a review?

If you're directing this specifically to me: I never bought SimCity or was even planning to. I'm not one of the people who got screwed over by it.

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