Linked by kap1 on Thu 25th Apr 2013 11:45 UTC
Java The Lightweight Java Game Library provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, support for FreeBSD, new OpenGL/OpenCL extension and bug fixes. The library is used by many high profile games such as Minecraft, Spiral Knights, Revenge of the Titans, Project Zomboid, Starsector, JMonkeyEngine, etc.
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Not defending the OP, his post was indeed lacking argumentation regarding why Mono Game would be a better option than Java equivalents. But if I were to write a multiplatform game in a managed language, I'd probably also look in the direction of Mono-based tech first.

First because Java runtimes are cursed with suckiness on almost all platforms where I've had the displeasure of dealing with them. The Windows JRE is the textbook example a user-hostile piece of garbage, Linux runtimes may or may not work in a seemingly random fashion, the mere idea of installing the JRE on iOS or Windows Phone is banned by the respective platform owners, and thanks to OS X 10.8's "Gatekeeper" feature I'm not even sure that one can still install the JRE on a Mac without tweaking system preferences. In short, the only major consumer platform where Java software works well today and should continue to work well tomorrow is Android, because it's Java-based itself.

Meanwhile, the Mono runtime works okay on every platform which I've tested it on, and you can very easily statically link it to executables so as to ease deployment to "annoying" platforms like iOS (even if you need to keep the terms of the LGPL in mind when doing so).

Also, the Unity toolchain, which you mentioned yourself, is Mono-based, and it's miles ahead of anything Java-based which I know of. The main difference being that it's not just a set of libraries targeted at game development, but rather something closer to a full multiplatform game development toolchain.

I'm not saying that there is something intrinsically wrong with the Java language or that it's impossible to write good games in it, mind you. I've played several very nice games written in Java. I'm only arguing that the Java ecosystem seems less suitable than the Mono one for that specific purpose.

Edited 2013-04-25 14:05 UTC

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