Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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by Jondice on Thu 25th Apr 2013 23:54 UTC
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I've submitted stories before that have never seen the light of day to OSNews, which dealt with games and had much more to do with programming or operating systems than this article. I do love Skyrim though... still, I feel a little insulted as a long time reader of this site.

Edited 2013-04-25 23:55 UTC

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