Linked by kap1 on Thu 25th Apr 2013 11:45 UTC
Java The Lightweight Java Game Library provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, support for FreeBSD, new OpenGL/OpenCL extension and bug fixes. The library is used by many high profile games such as Minecraft, Spiral Knights, Revenge of the Titans, Project Zomboid, Starsector, JMonkeyEngine, etc.
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snowbender
Member since:
2006-05-04

First because Java runtimes are cursed with suckiness on almost all platforms where I've had the displeasure of dealing with them. The Windows JRE is the textbook example a user-hostile piece of garbage, Linux runtimes may or may not work in a seemingly random fashion,..


It seems to be very trendy to bash Java these days. Do you care to explain why you think the Java runtime on Windows is a textbook example of a user-hostile piece of garbage? I also don't understand why you think Linux runtimes may or may not work in a seemingly random fashion.

I have used the Oracle JVM on both Windows and Linux and never experienced any problems with those. I have used the IBM JVM on linux and did experience some compatibility issues. Finally, I've also used the OpenJDK on linux. With the OpenJDK I noticed some warnings from software that insists it wants Oracle JDK (Intellij IDEA), but I didn't really notice any incompatibilities.

... the mere idea of installing the JRE on iOS or Windows Phone is banned by the respective platform owners, and thanks to OS X 10.8's "Gatekeeper" feature I'm not even sure that one can still install the JRE on a Mac without tweaking system preferences. In short, the only major consumer platform where Java software works well today and should continue to work well tomorrow is Android, because it's Java-based itself.


The drawback of relying on locked down systems, is living with the fact that someone else decides for you which piece of software you are allowed to run.

Android is not really "Java-based". A lot of Android aplications are written in a programming language with the same syntax as Java, but they run on the Dalvik VM, which is a different thing than a JVM. AFAIK, you cannot just run any piece of Java software on Android.

Meanwhile, the Mono runtime works okay on every platform which I've tested it on...


No comments about the availability of the appropriate libraries, since I am not familiar enough with those. However, I believe that the JVM is a lot more advanced, and a lot more powerfull and performant than the Mono runtime. I would expect that to be a drawback for games. Maybe it doesn't matter that much when most of the work is actually done in the external libraries that are themselves written in C or C++.

Edit: Ok, also interesting to know that "Mono Game" is an open source implementation of the Microsoft XNA4 Framework.

Edited 2013-04-26 01:19 UTC

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