Linked by kap1 on Thu 25th Apr 2013 11:45 UTC
Java The Lightweight Java Game Library provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, support for FreeBSD, new OpenGL/OpenCL extension and bug fixes. The library is used by many high profile games such as Minecraft, Spiral Knights, Revenge of the Titans, Project Zomboid, Starsector, JMonkeyEngine, etc.
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I wouldn't write a strongly performance-sensitive program or library in a VM-based language like C# or Java anyway. Native code does still have an edge for some use cases, even if the gap is closing.

There are native code compilers for C# and Java available.

Just as quick example, are you aware that in Windows Phone 8, C# and VB.NET are actually compiled down to native code?

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