Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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RE: what
by Thom_Holwerda on Fri 26th Apr 2013 09:01 UTC in reply to "what"
Thom_Holwerda
Member since:
2005-06-29

In the past four years, you have submitted two stories one on 4 April 2013 and one on 27 February 2012. The 2012 one I do not remember - but looking at the date, this was when all my time was consumed by my actual job (OSNews is a hobby), so most likely someone else deleted it before I even saw it.

The 2013 one was Kickstarter spam, and you know it. It links to a random MMORPG on Kickstarter asking for donations, and has nothing to do with operating systems, as you claim here and in said submission. You randomly added the word "OS" in there, even though the Kickstarter project itself makes zero mention of it.

I'm sure said currently vapourware MMORPG is interesting, but no more so than the millions of other games out there. Skyrim, on the other hand, is one of the most successful games of all time, and this talk contains a lot of interesting technical information about how the Bethesda team built the vast, open world of Skyrim. Comparing a random Kickstarter project to this, and then act insulted is incredibly unfair.

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