Linked by kap1 on Thu 25th Apr 2013 11:45 UTC
Java The Lightweight Java Game Library provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games for Windows, Linux and Mac. Version 2.9.0 contains a complete rewrite of the mac backend, support for FreeBSD, new OpenGL/OpenCL extension and bug fixes. The library is used by many high profile games such as Minecraft, Spiral Knights, Revenge of the Titans, Project Zomboid, Starsector, JMonkeyEngine, etc.
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You are right about that one. These languages are designed for VM work, but nothing prevents one from translating VM bytecode to its native equivalent, no matter how inefficient it can get without the optimizations made possible by knowing the run-time state of the program at translation time.

However I'm not sure that AOT compilation can solve all the performance problems which are frequently encountere with these languages. Besides the issue of context discussed above, it would only eliminate the runtime compilation overhead of the VM, without tackling some other kinds of runtime inefficiencies which are intrinsic to those languages, such as garbage collection cycles.

Edited 2013-04-26 12:07 UTC

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