Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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RE[2]: anyway
by Jondice on Fri 26th Apr 2013 16:23 UTC in reply to "RE: anyway"
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I remember that, but good god, I can't believe it has been 3 years since that was written.

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