Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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RE: what
by fran on Fri 26th Apr 2013 19:45 UTC in reply to "what"
fran
Member since:
2010-08-06

I've submitted stories before that have never seen the light of day to OSNews, which dealt with games and had much more to do with programming or operating systems than this article. I do love Skyrim though... still, I feel a little insulted as a long time reader of this site.


Maybe gaming titles in news article will draw more page views and more add revenue.
If Osnews can broaden it's news categories maybe the site can grow, even have some full time writers on payroll.
But so many are struggling and going paywalled it is not even funny. No wonder Thom can only do it part time.

My fear is with the new redesigned site theme coming up (said to be a very elegant and simple) we might forget about categories. It might be too "busy" and not feng shui.

Edited 2013-04-26 19:49 UTC

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