Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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RE[3]: Not their best side
by Carewolf on Sat 27th Apr 2013 16:13 UTC in reply to "RE[2]: Not their best side"
Carewolf
Member since:
2005-09-08

No, my problem is that the levels are so linearly constructed that a secret passageway or teleport is necessary. If it had been constructed sanely, the way to the exit would much shorted and and a short-cut not needed.

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