Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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RE[2]: what
by Jondice on Sat 27th Apr 2013 20:06 UTC in reply to "RE: what"
Jondice
Member since:
2006-09-20

I admit I was out of line when I made the comment and a bit out of character; it was a little more over the top than I meant it to be. So, moving on ...

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