Linked by Thom Holwerda on Mon 29th Apr 2013 07:08 UTC
Amiga & AROS "As computer games became more and more complex in the late 1980s, the days of the individual developer seemed to be waning. For a young teenager sitting alone in his room, the dream of creating the next great game by himself was getting out of reach. Yet out of this dilemma these same kids invented a unique method of self-expression, something that would end up enduring longer than Commodore itself. In fact, it still exists today. This was the demo scene."
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RE[2]: Comment by MOS6510
by bassbeast on Mon 29th Apr 2013 11:56 UTC in reply to "RE: Comment by MOS6510"
bassbeast
Member since:
2007-11-11

The difference is back then you could ask for and get the full blueprints and opcodes for the chips and moreover it wasn't that hard to make a mental map of what the chip was doing because their designs were MUCH simpler, heck I remember reading the guys at Commodore used to build a working mockup for their chips using a big breadboard and a LOT of point to point wiring.

Now compare that with the chip I'm typing on which isn't even state of the art yet has 6 cores, 3 levels of cache, if you look at a diagram of a modern chip layout its simply too complex for using the simple solutions anymore. Heck even ARM which used to be all about simplicity is up to 6 cores and 64 bits, so while its possible to use ASM today the odds that you will be able to cook up better than the compiler is pretty slim unless you are a superbrain.

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