Linked by Thom Holwerda on Mon 29th Apr 2013 07:08 UTC
Amiga & AROS "As computer games became more and more complex in the late 1980s, the days of the individual developer seemed to be waning. For a young teenager sitting alone in his room, the dream of creating the next great game by himself was getting out of reach. Yet out of this dilemma these same kids invented a unique method of self-expression, something that would end up enduring longer than Commodore itself. In fact, it still exists today. This was the demo scene."
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RE[3]: Comment by MOS6510
by moondevil on Tue 30th Apr 2013 06:27 UTC in reply to "RE[2]: Comment by MOS6510"
moondevil
Member since:
2005-07-08

Yeah, I have been converting the backend of a toy compiler I have done in 1999 to use Assembly directly, instead of bytecodes that map into NASM macros.

The idea was to remove some code that I cannot publish, while removing a few dependencies in the process. The basic runtime was also rewritten in Assembly instead of C.

It might not make much sense, but it has been fun so far! ;)

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