Linked by Thom Holwerda on Mon 13th May 2013 12:42 UTC
Google The only thing from the interview I care about: "We are thinking about how to make Android handle updates better. We see ways we can do this. It's early days. We're talking with our partners and working our way through it. We need time to figure out the mechanics, but it's definitely an area of focus for me and for the team." We've seen empty promises about this before, though.
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Never said that Intel doesn't deserve their credit where it is due (R&D, amazing performance, Atom, energy efficientcy, etc...) but AMD ain't any less deserving (first at 1 GHz, 386 DX at 40 MHz, Athlon, HyperTransport, nice multi-core architecture, APUs, etc...)

If Intel has restricted its documentation's openess, that sure would have been bad because at the time being, there was more powerful alternatives (68k, Alpha, Sparc, etc...) and it was needed to explain the segmented memory and FPU/MMX shared registers.

What really saved Intel was (b)ackward compatibility and... their FPU which permitted games like Id's Quake where AMD's offering was shining in interger implementation. The PC architecture was basically inherently doomed for games face to Amigas.

But hopefully MCGA (320x200 in 256 colors) and SoundBlaster were a "game changer". If Intel hadn't opened their spec enough, no one would have been able to overcome so many hardware's flaws (through mode-x, dos4gw, xms, int, ...)


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