Linked by Thom Holwerda on Thu 16th May 2013 17:04 UTC
Games "But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.
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RE: Mob Rules
by Bishi on Thu 16th May 2013 18:37 UTC in reply to "Mob Rules"
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Your Slashdot example is actually perfect. Say something negative, and the community will downvote you. But if, for example, you remark something positive about Microsoft, you'll be rewarded. Surprise, people like positive things and dislike negative ones.

(I'm not defending Slashdot, I think their system generates a small elite of users and quiets many capable voices)

Anyway, your Bioshock example would never get you banned in LOL, don't worry. Things there are... slightly... worse.

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