Linked by Thom Holwerda on Thu 16th May 2013 17:04 UTC
Games "But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.
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RE: Mob Rules
by WereCatf on Thu 16th May 2013 18:54 UTC in reply to "Mob Rules"
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To my eye it looks like you had already decided before even reading the article that it's bullshit and only read lines that seem to support your opinion. I, atleast, find their approach quite good and their explanations for doing things this or that way reasonably-well argumented.

Besides, what is wrong with this "groupthink" if it results in the same kind of results as just having dedicated mods aboard?

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