Linked by Thom Holwerda on Thu 16th May 2013 17:04 UTC
Games "But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.
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RE: Mob Rules
by judgen on Thu 16th May 2013 20:27 UTC in reply to "Mob Rules"
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The problem with filters like that combined with autoban is ofcourse that they do not have every language available. A common effect of playing certain games with such filters is when speaking swedish, perfectly common words like "fick" (mean got) is considered obscene in german and so on.

How would the filter know what language i am speaking, and even worse accuracy would be if you speak a minority language when playing with your mates that does not have a standardizing body/committee as language detection will not work at all.

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