Linked by Thom Holwerda on Thu 16th May 2013 17:04 UTC
Games "But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.
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RE[2]: Mob Rules
by -oblio- on Thu 16th May 2013 20:44 UTC in reply to "RE: Mob Rules"
-oblio-
Member since:
2008-05-27

This is a game just like Dota - millions of players are playing tens of games per week, each. It's impossible to supervise this volume of activity. The sheer amount of hours played would require a support staff the size of IBM just to cope with the normal rate of play. Remember that most of these players are 12 to 20 year olds with a lot of spare time on their hands - some of them spend the same time as someone would spend during a job + overtime, for months at a time.

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