Linked by Thom Holwerda on Tue 21st May 2013 21:38 UTC
Games At an event earlier today, Microsoft unveiled the next Xbox - the third model, but confusingly named Xbox One. The big focus was TV, integrated Kinect, and all the other stuff we all expected to be forced down our throats. I think it took them 25 minutes to actually come to what should be the core of the story: gaming. Nothing groundbreaking in the gaming department, except for how Microsoft intends to handle the used games market and borrowing games from friends: pay up, buddy!
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RE[3]: Comment by ilovebeer
by TM99 on Wed 22nd May 2013 19:22 UTC in reply to "RE[2]: Comment by ilovebeer"
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BTW, I was one of the RROD victims. Microsoft neither denied any issues, nor recommended I buy a new unit. The truth is they were extremely accommodating. I had a replacement 2 days later at no expense to myself. That was one of the quickest & easiest resolutions I've ever had.

Then you lived in an alternate reality, bought an Xbox 360 quite late in the first round, or just got really lucky.

360 was released in 2005. RROD appeared quickly thereafter. For two years Microsoft denied that it was a big issue - fell within standard failure rates, they said. In 2007, a VP at Microsoft acknowledged an issue and provided an extended warranty service. In early 2008 they said all was fine again. In 2009, a class action lawsuit started in CA. In response Microsoft simply changed their hardware, i.e. they fixed the problem with the new Jasper motherboards. In 2010, they just abandoned the original fat 360 and came out with a slim.

So for five years, Microsoft knowingly sold a faulty gaming unit that failed for tens of thousands (maybe more) people. They still to this day have not released a technical reason why this happened. Shall we also discuss the 'scratching disc' problem with the 360?

You were very fortunate - others were not. I own both units. I have fixed both units problems. I have fixed them for others. Microsoft doesn't have a great track record with their gaming hardware. Why should I now trust them around gaming DRM, cloud servicing, media hubbing, etc?

There are more than enough facts coming out for gamers to know what is going on and will be going on. Looking at the rest of the software industry also gives us more than enough clues to see where this is likely heading.

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