Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
Permalink for comment 562490
To read all comments associated with this story, please click here.
RE: also
by thesunnyk on Thu 23rd May 2013 01:15 UTC in reply to "also"
Member since:

RTFA, Anand goes into a fair bit of detail regarding memory bandwidth, which is more complicated than you assert because of the 32MB embedded SRAM (with lower latency and comparable bandwidth to the GDDR5).

I love Anand. With the fluff that was the presentation itself, to the regurgitation even from The Verge, it takes real investigation to get to what the Xbox One will look like. Lots of forum trawling and intelligent piecemeal guesswork presented into a well formed easy to read article.

Reply Parent Score: 4