Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
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The Xbox One is counting on the Cloud
by TM99 on Thu 23rd May 2013 06:41 UTC
TM99
Member since:
2012-08-26

for extra hardware processing power.

This article/interview goes into greater details about it.

http://venturebeat.com/2013/05/21/xbox-one-microsofts-super-geeks-r...

Frankly, it sounds like a dumb terminal/mainframe kind of thing that will eventually require an always-on connection to accomplish, will suck some serious bandwidth, and allows Microsoft the future possibilities of altering the hardware without a lot of notice.

So expect games to quickly take advantage of this 'feature' and wam bam thank you mam, we are into the always-on internet access is required for this game title scenario which was predicted (and denied).

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