Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
Permalink for comment 562517
To read all comments associated with this story, please click here.
RE[2]: Performance
by p13. on Thu 23rd May 2013 09:57 UTC in reply to "RE: Performance"
p13.
Member since:
2005-07-10

I'm sorry, but a re-install is the same thing as installing a used game. I find the recent trend of charging a fee for used games worrying, yet not NEARLY as worrying as the general public's acceptance of it.

Phoning home once a day requires an always on connection. If your connection is out, you won't be able to play YOUR games that YOU PAID FOR. How is this okay? More importantly ... how on earth could you, or anyone, agree with that limitation?

Edited 2013-05-23 10:01 UTC

Reply Parent Score: 1