Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
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RE[5]: Performance
by WereCatf on Thu 23rd May 2013 10:30 UTC in reply to "RE[4]: Performance"
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Might not be the same thing in the xbox one's case, but that's my point. There is no reason it shouldn't be.

There is no technical reason. There is a financial motive behind it, though, and that's why it is different. You're trying to argue how it should be, whereas I am just saying how it is.

As for the "frothing at the mouth" ... you sounded more than a bit apologetic for the xbox when you said i must've been reading some very false facts and what i said wasn't true.

Stating facts is considered "apologetic?" That's news to me. As I said, there is no fee for re-installing the game, there is a fee for transferring it to a new user. I agree that it shouldn't be that way, but that doesn't change how it is at the moment.

I'm sure you'll see that there is truth to what i've said.


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