Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
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RE[3]: Performance
by zima on Sat 25th May 2013 13:15 UTC in reply to "RE[2]: Performance"
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Having to phone home once a day might as well be an always-on requirement. Power out for three days in a snow storm? Sorry, you can't play your XBox One. Cable provider is doing upgrades or maintenance in the neighborhood for two days? Sorry, you can't play your Xbox One until it 'phones home'.

I believe you can't play games on any stationary console when the power is out ;)
(and I'd probably try to set up connection through cellular in the 2nd scenario; shouldn't take much bandwidth)

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